Live VR Stream
When live streaming virtual worlds, or 360 video, the key consideration is location. Where we live stream decides how we live stream 360 video. A live 8k virtual reality broadcast from the Australian Outback might look a little different than from the center Piazza of a MMRPG
Camera, PC and other hardware
Wiring and Connectivity
Live 360 video in 8k is the best resolution but requires the most connectivity. Ideally you run c8s or fiber optic cables. Not all geographic locations have the same available infrastructure. However, with modern satellite technology and remote production vehicles, anything is possible.
Decide and detail the expected immersive experience for the end user. What will they do in this world? Is it a game? How will they control the environment? Why?
Answering these questions and more is a process that takes place during the initial phases of the production. It requires vision, organization and compromise. No situation is perfect, but all are manageable.
More questions to consider:
How does the world react to the player?
Is it multiplayer, how many people on single server?
How does the person appear in virtual world? (physically, what do they look like)
Once we decide what to build in virtual space we must consider how to use the analogue world to render our idea. From permit, to connectivity, staff etc.
Consider possibilities, decide the best frame works. Imagine scenes, characters, story-line, player engagement, environment etc.
Normally, we create a 40-80 page design specification to instruct development team. Measure twice, cut once.
Asset collection, project configurations, output proven. Dev-cycles focused on core features. The months of development required depend on the complexity and uniqueness of the project.
The team consists of game developers, player experience designers, 3D & SFX artists, network engineers, and others.
Launching the project is an exciting moment, when the project is live! Normally projects live as apps or websites. Both have their pros and cons.
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