Design is the foundation of your software and the user’s experience. We will build your blue-print for a comprehensive XR build based on your industry, use-case and budget. At the core of the process, we consider scalability, atmosphere, interface, comfort, control, audio and environment.
XR enables grande possibilities for unconventional architectures, landscapes and interactivity, as it eludes traditional parameters such as physics. However, we are tasked to program our own parameters, from gravity to time. Good design is fundamental and thoughtful.
You will receive:
5-page Written Specification (PDF, ORG)
Concept Art (rendered PNGs)
3D Models (OBJ, FBX)
Before infrastructure reaches the physical world it is crafted in a 3D software. VR is the intermediate space between digital and physical. The architect steps inside his 3D structure to refine the precision.
The expertise of our design team spans architecture, psychology, sound design, lighting design, and physics. We lean on these pillars to build and shape virtual environments for your users.
Premium XR design resources require an investment. Multiple team members with a range of skills work together to design your customized environment and characters. To align your budget with the scope of your project, let’s begin with short and longterm objectives.
Theory of evolution
Gaining clarity of your objectives and longterm budget will enhance the scalability of your project. XR is an infant market experiencing rapid growth. We advise getting started with a prototype. This will help you gain user feedback and assist in scaling your project for maximum user satisfaction.
Merging the Senses
When the user enters your XR experience, what do they see, hear, and feel? What are they prompted to do and think? We need to understand your brand values and image. Share with us pictures, 3D renders, color schemes, visual designs, or graphics from other projects. If you prefer to begin from scratch, we are happy to! Let’s begin by collaborating to establish a concept.
Smooth and Inviting
Stepping into an XR program is foreign to most people. For some, it is their first time. Their level of comfort is paramount to a positive experience. We consider this across two broad verticals. 1) How the user moves through the XR environment and 2) How the XR environment responds to their movement. Transitions must be smooth. The interface must be intuitive from start to finish.
Virtual World Mobility
We have designed an interface applicable throughout the virtual world – The Torus is the most intuitive means of interacting with and moving through a VR environment. Similar to how the browser made web navigation intuitive, The Torus is applicable across VR use cases.
Eye tracking, voice control, AI guidance, and haptic controllers are some technologies to enhance user control in XR. We want the user to forget about the technology and focus on the story inside. Accomplishing this begins with an intuitive design strategy and increase retention and repeat usership.
3D audio is essential to maximizing immersion in XR environments. Imagine an invisible sphere engulfing the user inside VR. An ambisonic structure allows sound to enter users’ ear from any point on that sphere. In the second half of the 20th century mono (sound coming from one position) evolved into stereo (sound coming from two positions). In XR, sounds come from several or dozens of points within the environment.
When building your XR environment, objects and landscapes will be static, active, or interactive. Determining the nature of your XR world is dependent on your project objectives and scalability desires.