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My New Page

 

My New Page

 

My New Page

My New Page

 

My New Page

 

My New Page

i am writing about the new page so we lear about the new page

My New Page

 

My New Page

 

My New Page

My New Page

My New PageThios is about my new page. I am thining that my new page is the best page that i have made today. But the truth is, maybe i will make more pages today and thus my new page here will no longer be the exceptional piece i currently believe it to be.  It is curious how much of our affinity for something comes from it’s novelty.  The shiny new object that dazzles us, even if only momentarily.  That is how i feel about my new page and my new page will not always be this way in my heart but at the moment for the sake of God I love my new page!!

My New Page

 

My New Page

OBJECTIVE:  Broaden your appeal and increase ticket sales.   

Execution: 

  • Identify key characteristics and write them into backstories for each individual character.   Model and texture a digital twin of characters, setting and atmosphere.  
  • Develop simple but magical interaction to give audience a “wow” sensation
  • Use immersion interpretation of the storyline to persuade audience
  • Give player agency, adventure, and intrigue, but leave them wanting more. Cliff Hang.
  • Receive a limited offer when re-entering the real world while they are in a theta state 

How a VR game works:

  • Define core metrics (desire to see film, pre-sales, merch, contact, whatever)
  • Determine features that deliver those metrics, and associated hours of development
  • Creative interpretation of film, as an immersive storyline
  • Give player agency and depth through interaction 
  • Audience’s journey leads to the call for action

Tag line:Enter film, stage right.

Deliverables Results:

  • Custom Designed VR world of your movie.  Including real media assets and the abilities to record new scenes indefinitely for no additional costs than operating your own PC.
  • Increase in core metric
  • Own project files to re-imagine and cut new content.
  • Build audience following
  • Differentiate your film
  • Learn the basics of virtual production

OBJECTIVE:  Broaden your appeal and increase ticket sales.   

Execution: 

  • Identify key characteristics and write them into backstories for each individual character.   Model and texture a digital twin of characters, setting and atmosphere.  
  • Develop simple but magical interaction to give audience a “wow” sensation
  • Use immersion interpretation of the storyline to persuade audience
  • Give player agency, adventure, and intrigue, but leave them wanting more. Cliff Hang.
  • Receive a limited offer when re-entering the real world while they are in a theta state 

How a VR game works:

  • Define core metrics (desire to see film, pre-sales, merch, contact, whatever)
  • Determine features that deliver those metrics, and associated hours of development
  • Creative interpretation of film, as an immersive storyline
  • Give player agency and depth through interaction 
  • Audience’s journey leads to the call for action

Tag line:Enter film, stage right.

Deliverables Results:

  • Custom Designed VR world of your movie.  Including real media assets and the abilities to record new scenes indefinitely for no additional costs than operating your own PC.
  • Increase in core metric
  • Own project files to re-imagine and cut new content.
  • Build audience following
  • Differentiate your film
  • Learn the basics of virtual production