The Mediha Fund
This fund is to support the rescue of women and children kidnapped by ISIS.
3,000+ missing
More than 3000 people are still missing. Many of these people are still enslaved to retreated Islamic State fighters scattered throughout the region.
How to Rescue
The process varies, every rescue is situational. Generally the following occurs:
(1) Identify a missing person, recently sighted or contacted
(2) Find a rescuer related to the family and attempt to make contact
(3) Orchestrate fixers, backstory, transport and safehouse.
(4) Reunite with family*
(5) State registration, education/psych programs, employment
The Mediha Fund is a 501(c)3 is an organization dedicated to the awareness, and rescue of people kidnapped in the middle east by radicals and extremists.
The complications of returning someone are deeply integrated into years of war and the fallout.
There is not just one reason it is difficult to return a person, but between logistics, money, culture and trauma.
The Mediha Film demonstrates through the art of cinema and the diligence of journalism, the story of one young woman, who represents the plight of many.
Mediha XR is a virtual reality experience that puts the user in Iraq, They are challenged with some of the decisions and actions undertaken in the pursuit of a real resucue. The game-play will effect the real world efforts.
The purpose of this fund, that supports the rescue of mostly Yazidis, an ethno-religious community of 5000+ years indigenous to the region. The Yazidis were targeted by Islamic State Militants.
The money goes towards the logistics of search and rescue, an awareness campaign, and the health and well being of Mediha and her family.
These stories are being told through a multi-media production including virtual reality.
Want to Learn More?
We simulate a rescue with a VR experience that enables users to get a visceral sample of how a rescue occurs.
This VR program has three levels in which you journey into the events that lead to a rescue. The player starts in the mountains looking at a village burning below. They learn through narration where they are, and vaguely, what they are looking at.
An audio cue turns the player around to discover items on a table that when handled tell more of the story through short audio clips. These items are 3D models the player can interact with through game controllers.
Soon the player is to come to the realization there is more to be learned and upon stepping into a grove of poppies they teleport to the second level –
It is a simple game, with a blunt delivery of a true story.
Volumetric Live Action Video | Unreal Engine 5 | Quest 3