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VR Audience | Young, Innovative, Students, Gamers
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Today’s Virtual Reality


Early Influencers

The VR audience is part of a niche community, whom are progressive and self-empowered.  These people are the tinkerers that like to create something different.  The enthusiasts that push performance to it’s limits.  We are pioneers build the digital frontiers.

The virtual reality community is comprised of male-skewing individuals with skills in computer programming, web development, digital media production & related arts.

VR audience 1


Of Tomorrow

  • University Educated 
  • Technically Inclined
  • Enthusiastic Learners
VR audience 2

Experience Teaches

While words, audio and motion all contribute to the learning process, simulated experiences enforce 50% more retention than any other form of media. 

VR audience 3

Active VR 

Month over month, active virtual reality users increases; 99% in the last 12 months.


VR audience 4

Early adoptors influence more than 50% of the purchasing market

VR audience 5

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